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The Summer Rime - Act II, Episode III

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As the Loghec airships pulled up broadside with the fortified island of Steryon, their vessels were filled with friends and allies from across the world. The hated pirates and the otherworldly cultists they harbored would surely rue this day. Or, so they thought. For reasons unfathomable to most present, it seemed that the Alor had entered into an alliance with the Marcolo Brigands and were there to protect the cultists from harm. Between the military might of Aloreh, the destructive ice powers of the cultists, and the home advantage of the Steryonites, they could not be put down, and the Loghecs were turned away, defeated. Why the Alor would help those who harbored the ice mages, who had done so much damage to their own nation already, as well as others, could only be explained by rising hostilities in the world at large. Regardless, Petrav's Key was not reclaimed from the cultists, and after seeing the increasing magnitude of their freezing powers, their victory should only put A'therys at greater unease.

Looking to the east, we see the Daggerlanders without much care. The crazy cult seems to have steered clear, and those who would concern themselves with the matter make jokes about the heat or the hardiness of the locals. Only they and Vrovona remain untouched by their ice, though in the latter case one might not notice. Further word from Archmage av-Haresh has not yet come, and the cultists seem to have gotten what they came for, so in this part of the world it is taken as fact that the threat is over, if ever there was one. But that does not mean unusual happenings never visit the shores of the Daggerlands. Three days ago, a detachment of Vrovonic Legionnaires made landfall in Harrow, and has begun marching south through the mining wastes. They have spoken and interacted with no one, moving with some unknown goal in mind. They were last seen headed up the side of the large central volcano in the wastes, with some reports indicating a mysterious frigid cargo in tow. Word has come from the Solar that these Legionnaires are on no known orders to enter the Daggerlands, and the office of the Paragon has worryingly assured the Magisters that these unknown soldiers act alone. It would be wise to make ready, as there is no telling what they may do when they reach the top...

To find out more about this episode, click here.

The Summer Rime - Act II, Episode IV

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After hours of intense fighting, the rogue Vrovonic Legionnaires were defeated. Upon inspecting the bodies, the victorious Daggerlanders and their allies seemed to confirm their worst suspicions; these were indeed soldiers from the north. But their skin was frosted blue, and their eyes were gray and cold. These men and women were not of their own minds when they landed in the Daggerlands and marched for the volcano, but controlled by the ice cultists in some way. The threat that had seemed so foreign only a week ago had now touched every nation, proving after all that more was yet to come. Upon the destruction of the icy fonts that the Vrovonics had hauled up to the volcano's rim, the churning lava from within the earth broke free of its frozen shell, quickly returning to the activity locals had always known. Allies began the trek back to the capital, intent on returning home, while the Daggerlanders themselves went again to work.

But, even as the first fighters reentered Monas Roth, more grim news was spreading from the north. The first great national rail line had just been completed, a cause for great celebration, connecting as it did the foundries of the Daggerlander capital with the merchants' port of Sablemarch. However, while the inaugural train left Monas Roth right on schedule, it has now been days since the steamer was scheduled to arrive, with no sign of it anywhere. Fears abound that it derailed somewhere between the two cities, and with the recent cult activity in the nation many assume their involvement. Given the isolated expanse that the rail line crosses, attempting to find the crash site on foot would take days, and the other ordered locomotives have yet to be delivered. The Magisters have asked those who were present at the volcano battle to search for the presumed wreckage, as most should still be in the area, and to secure any survivors. Determining the cause of the crash is of paramount importance, especially if the cultists have come personally to the Daggerlands. They would not do so lightly, and history shows that they are actively looking for something...

To find out more about this episode, click here.

The Summer Rime - Act III, Episode I

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First up, a bit of out-of-character announcing. It's important, which is why it's here on the news article. We're now entering the home stretch of the Rime, the last act, which means the last four episodes! As you may or may not have noticed, the Cultists are doing a pretty good job of winning. There's a lot of reasons for that, but the primary takeaway is that it's going to be very important for you all to band together properly to fight them now. Well, not "now" now, they aren't actually going to be a force for this week's event. But they'll be back, and just as vitally important as ever. In the interest of getting everyone on the same page, there is now a wiki article on the Rime, which will continue to be filled in as we have our final events. You can (and should!) read that here. This is the last act folks, and need I remind you that you can in fact lose the whole thing. You've still got plenty of chances to turn things around, you just need to make sure you take them. Now, on to the usual stuff.

The debacle at Sablemarch made the front page of newspapers across A'therys; nearly every nation had now been affected by the ice cult. Good news is something that the citizens of the world truly need, and fortunately they shall have it. Long silent, Archmage Ravas av-Haresh has again come forward, and this time with a near-complete translation of the tomes from Syrros' library. Long ago, five great mages came together and founded a Guild of Mages, the very same as exists today. Their names adorn the towers of Cyridon Spire, a testament to their might. But one of these mages soon began to follow a different path than the others: Kaherii, the Ice Elder. Precisely what his final crime was, the books did not say, but what is known is that the other elders were forced to seal him inside an ice domain of his own creation. Syrros appears to describe five individuals present at the binding, which is unusual; the portion of the tome which would reveal the identity of the fifth is worn with age. The fate of the fifth mage is as such unknown. The writings further indicate that the binding was accomplished using five "keys," a loose translation previously uncovered, each wielded by one of the mages present at the binding. Archmage av-Haresh has determined that one of the books delivered to him is actually Syrros' key, a mighty artifact in its own right. But the cultists, clearly revealed now as escaped servants of Kaherii, have managed to acquire two: Petrav's gemstone and Ardinil's staff. Following this, it could be assumed that Fernas would have a key as well, though the location of his is anyone's guess. The lost key, presumably used by the unnamed fifth mage, is likely still in Kaherii's ice domain. As such, it is vitally important to locate the remaining terrestrial key before the cultists do; with all the keys together once more, the binding could be undone, allowing Kaherii to return to A'therys. His revenge on the modern Mages' Guild would be all but assured.

Even with this new information, tensions between the nations remain high, especially between the Daggerlands and Vrovona. The Magisters blame the Vrovonic Legion for allowing itself to be infiltrated by the cultists, to which the Paragon has not taken kindly. The realization that subversive elements had managed to gain control of his country's steadfast fighting force was a difficult one. The unease physically manifested itself when, on the 43rd of Stormshift, yet more unsanctioned Vrovonic vessels sailed for the Daggerlander shores. These were not members of the Legion under the sway of ice magic, but citizens from the Bravnikh Stronghold out to reclaim their lost honor. How they intended to do that, few have educated guesses, but the fact is that a small Daggerlander airship brigade was sent to head them off. Fearing that things may get out of hand, Paragon Ksavik has instructed the Legion to send more ships to escort their brothers home. With the world hanging in the balance, it appears the side that must fight together is breaking apart. All A'therys can do is watch and see how events unfold.

To find out more about this event, click here.

The Summer Rime - Act III, Episode II

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Even as the Daggerlander coast guard turned away the "invading" Bravnikh forces, the mainline Vrovonic Legion arrived to escort them home. With no major injuries reported save to the pride of the northerners, the hostilities were forgiven. With the scuffle over, the world could turn its full attention to the Rime, which has now touched every nation of A'therys. The time has come to unite and end the threat once and for all. In his research, Archmage av-Haresh has discovered that Fernas outlived Syrros, and indeed all the other elders save Kaherii. As such, Syrros could not know where the Fire Elder had hidden his key, seemingly leaving seekers at square one. Fortunately however, the Djesrenr of Clan Jharov has come forward, acknowledging that the ancient tomb of Fernas Tovikh resides within their stronghold. The cauldrons of flame still tended by farmers in the area, the earthen edifice serves as the last resting place of one of the greatest pyromancers in history. Syrros does remark in her tomes that Fernas held his key with him at all times, so it would be fitting that he carried it to his death. And so it is there that the heroes of the world must go, for Kaherii's forces surely will do the same. Due to their proximity and the speed of their airships, the Daggerlanders will likely be the first to arrive, but others must not tally. Complacency will give Kaherii his victory, and A'therys will be plunged into an age of ice!

To find out more about this episode, click here.

Town of the Month - September

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-Congratz Sszlashjir-

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Situated on the coast of Roreg Logh lays Sszlashjir, a town woven into the cave systems and deep dark jungles that so very few wish to explore.
This town has always been consistent, adopting new players and showing them the ropes or being a great addition to the nation. They are hardworking, helpful and a blessing to have in our server.
So congratz Sszlashjir, the staff and I thank you for all of your efforts.

The Summer Rime - Act III, Episode III

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And so the final terrestrial key has been found, this time secured by defending A'therians. This means there is one final destination remaining for the heroes of the world: Kaherii's ice domain. Archmage Ravas av-Haresh's work with Syrros' tomes has left him to conclude that the pocket dimension's entrance is tied in some way to the ancient artifact previously stolen from the Spire by Ithero. With the full story of earlier events now known to all, the Lady Admiral had agreed to ship the artifact back to Cyridon Spire so that a pathway to the ice domain could be uncovered. Of course, Kaherii's cultists are not liable to allow the heroes of A'therys to flood into their master's realm. The ship carrying the artifact from Calastore has so far passed through many ports, with several decoy ships in play to try and trick the cultists. But they seem wise to Itheri ways - none of the ships have been attacked, the cultists choosing not to show themselves at all. Most therefore assume that they intend to attack Cyridon Spire when the artifact arrives, meaning only one thing: our intrepid heroes must be victorious!

To read more about this episode, click here.

The Summer Rime - Act III, Episode IV

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The time has come. The ancient Frost Elder, Kaherii, even now gathers his strength within his frozen domain. The gateway to this icy dimension has been opened, chained to the foundations of Cyridon Spire where it once peacefully slept. The cultists offer up their found keys, artifacts that were last brought together in this place to seal he whom they now may set free. But they do not have them all; the heroes of the world carry two of the five. And it is into the ice domain of Kaherii that they must now go, to do what his contemporaries could not: bring an end to his twisted scheming for good. If they succeed, they will be remembered forever as a new breed of Mortal Heroes. Not slayers of gods, but saviors of the world. If they fail, the frigid wrath of five thousand years will pour out into the world, and there may be nothing left to save. Yeor guide them.

To read more about this episode, click here.

The Summer Rime - Thanks For Playing!

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Hey guys, Anvil here. Now that the Summer Rime event is over, I wanted to swing through and thank you all for playing! Three months, twelve events - it was quite a ride. Certainly the only thing like it we've ever done. I know that the finale didn't go quite as planned, and for that I'm really sorry. I'm willing to bet that it annoys me more than it annoys you, we had big plans and some people apparently just didn't want us to have any fun. I guess that's the price you pay for being successful on the internet, or something. Whatever, what's done is done. Including Kaherii, you beat him! Way to go. Admittedly, the way things were going earlier in the summer, we didn't think you guys would get it together and win, so good on you there. Proves you CAN unite like I was hoping you would, which is awesome. But yeah, thanks so much for playing, we put a lot of effort into the event line and it's good that you all had fun. At least most of the time. The wiki article will be polished up this week sometime so you can see exactly what you've brought to be. See you guys around~

-OA

Town of the Month - October

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-Congratz Isteroth-

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Isteroth, a beautiful town set in the harsh barrens that is Monas Roth. This town has been the home to many individuals over the past few months, many of whom have held higher positions in their nation.
The town has actively taken part in the PvP scene on the server and is one of the nicest looking towns A;therys has to offer.
So congratz Isteroth!.

Event : The Festival of the Zephyr Verses (Octo...

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The Festival of the Zephyr Verses

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She ignites thought.
The endless variety of colors,
prints, weights and textures inspired by Her;
She who inspires great art and literature.
She is the most forceful and potent Muse,
when spotted by the creative mind,
causing the heartbeat to quicken
and the hands to itch
as ideas flood the brain;
simultaneously clouding and enchanting vision.
A single glance could become anything,
the first words of an epic poem -
the first strikes of a masterpiece painting -
the first notes of a symphony that will stir souls for centuries.
Give heed to the thousand veils,
the blustering winds,
the wisdom of the Goddess,
for they are collections to inspire.
The Trickster's knives flicker,
his mind sharpens; knowing one day
His vision will form the quintessential thinking of an era.


The Festival of the Zephyr Verses is one of the more enigmatic holidays of A'therys, most pervasive among the peasantry of Aloreh and the scattered tribes of Ar-Selukk that honor it.

It is said that on the eve of Thesse and Sav Synav's final parting, a hymn was sung upon a tired trade-route of the Thousand Veils. It detailed the two gods' courtship, and ultimate fate. Be it Selukkite merchant or Alor squire who originally sang the tale, it nevertheless transcended campfires to an excuse for festivity among Alor communities. Within Aloreh, nobility sponsors festivities at harvest time - the younger among them often disguising as peasants themselves to join in the reveling. To the west, nomadic poets and inebriated liaisons spread the Verses to Ar-Selukk's fringes. There the Gilded One's ideals are emphasized, lending the holiday for artists' ventures, who pursue and compete in their craft almost religiously.

There are 16 Verses in total. All events are dictated in some way or form by one of the verses, as all reference a verse itself and events of Sav Synav and Thesse's courtship. In Aloreh, the Verses have largely remained unchanged. Only the manner in which a particular village or keep expresses its abandon varies. The nomadic peoples of Ar-Selukk host countless mutations of the Verses, however. It is commonplace for fledgling minstrels or tribal leaders to alter verses and thereby advertise their finesse.



Weekend Art Competition :

During the Festival : players may submit Art in the following categories :


- Canvas : Paint / Sketches / etc.

- Digital : Photoshop, Pixelart / etc.

- Sculpture : (Self-explanatory)

- Architecture : (Minecraft Build)

- Literary : Short Story

- Prose : Poetry


Entries must be submitted by Saturday, October 25th at 11:59pm West Coast Time. Winners will be announced at the Closing Ceremonies!



The Festivities and Hosting :

The Festival will take place from October 23rd to October 26th. You can see the Event Schedule HERE.
Players may sign up to host events in any of the open schedule slots. To sign up, pm @Xathas @Altairas @Orion Galanis @Lolbroek101 or @Spajn with the following :


* PLEASE NOTE THAT ONLY TOWNS WITHIN ALOREH OR AR-SELUKK MAY HOST ((to keep with the the theme of the Festivities))
  • However, ANYONE MAY ATTEND!!!
* AS A COURTESY, /EVENT JOIN WILL BE PROVIDED :)

Username :
Event Title :
Event Location :
Event Description :
Timeslot Requested : (Please include a primary choice, and a secondary choice if your first is unavailable)


EVENT SCHEDULE AND DESCRIPTIONS :

Below are listed the Events by time and their Descriptions
*Please note that all times are in EDT


~~ THURSDAY, OCTOBER 23RD ~~

5pm - 7pm : OPENING CEREMONIES :
- Location : Qhul -Rahav
- The year turns upon those that adhere to the Zephyr Verses, a weeks-long holiday uniquely shared by the Shining Land and the commonfolk of Aloreh. For you Adventurer, festivities begin within Qhul Rahav. The warmest season may have extinguished...but the legacy of Thesse and Sav Synav's courtship lingers. Speeches, festivities, and food can be found throughout the city as the Festival's opening days commence!


7pm - 9pm : THE TOURNAMENT OF TRICKSTER'S KNVIES
- Location : Ar-Selukk Arena
- Celebrating the Silver Font's younger days, The Tournament of Trickster's Knives is a competition between knife-fighters to determine whom among them has the swiftest blades. As tradition entails, a blade blessed by the Priesthood of Sav-Synav shall be granted to the victor.
* Rules : 1 v 1 Tournament. Restricted Class Access - Only the Knave Tree Endergaunts, and Spellthieves may participate.



9pm - 11pm : THE GREAT DEBATE
- Location : The Orator Courtroom at Methes Avonthes
- The Great Debate was formed by scholars who initially sought to bring forth discoveries and theories amongst one another in Thesse's presence. While the event has taken on a more informal method - inviting those who with to participate into debate teams : the tradition still entails its origins - to bring forth current events and issues.
* Rules : Players will be divided into six teams for three debates (each consisting of two teams). Debates will be supervised by the Lector General - and last one half-hour each.



11pm - 12pm : OPENING NIGHT FIREWORKS
- Location : The Methes Avonthes Bay
- No celebration would be complete without fireworks!!! With the evening hours coming to a close, walk down to the bay at Methes Avonthes to enjoy an unforgettable fireworks display!

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~~ FRIDAY, OCTOBER 24TH ~~

11am - 12pm : OPEN


12pm - 1pm : OPEN


1pm - 2pm : OPEN


2pm - 3pm : CHASING THE WIND
* Hosted By : @Altairas
- Location : Caelum

- What happens when the High Priestess of Thesse blesses herself with a gale of speed? A race of a chase that will only end in one way. Join in a pursuit across Aloreh to catch Altaira; first person to catch her wins a prize!


3pm - 4pm : OPEN


4pm - 5pm : OPEN


5pm - 6pm : OPEN


6pm - 7pm : OPEN


7pm - 8pm : OPEN


8pm -9pm : OPEN


9pm - 10pm : OPEN


10pm - 11pm : OPEN


11pm - 12pm : OPEN



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~~ SATURDAY, OCTOBER 25th ~~

11am - 12pm : NANDAR RACES SPECIAL EDITION : PIG RACING
* Hosted by @Xathas
- Location : Nandar
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The Plainsmen of Nandar have bred a large stock of pigs, and are prepared for You to race upon them! The winner not only gets a Prize Horse as the traditional race prize - the Losing Pigs are slaughtered and cooked to serve the attending populace!

* Open Participation : No Signup Necessary. First come, first serve for Pig Riding!

12pm - 1pm : OPEN


1pm - 2pm : OPEN


2pm - 3pm : OPEN


3pm - 4pm : BOBBING FOR APPLES IN CAPRICE
* Hosted by @Crasdet Rustwill
- Location : The Lark's Lull in Caprice (Aloreh)
The Lark's Lull, an inn in the Alor region of Caprice has gathered apples from their farms; and arrows from their archers into a game guaranteed to keep you on your toes! Bobbing for Apples! Line up and start bobbing! Get an apple, and you get to continue to the next round : but find an arrow and you're out of luck!

* Prize shall be given out by a Wandering Mad Artificer
* Open Participation


4pm - 5pm : OPEN


5pm - 6pm : OPEN


6pm - 7pm : OPEN


7pm - 8pm : THESSE'S FAVOR

* Hosted By : @Altairas
- Location : Caelum
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In days of old, nobility and peasantry alike would make all manner of attempts (regardless of the season) to win Thesse's Favor, for it was through this prestige that one rose to power. Unfortunately, we could not bring Thesse to this festival - but we do have the next best thing. Join the High Priestess of Thesse in a game of Thesse's Favor; and compete to see who shall earn the honor of her boon.


8pm -9pm : OPEN


9pm - 10pm : OPEN


10pm - 11pm : OPEN


11pm - 12pm : CAMPFIRE TALES IN NANDAR

* Hosted By : @Xathas
- Location : The Nandar Mining Camp
- Gather around the campfires within the savannahs of Nandar for campfire stories old and new. As the twilight crosses to the final days of the festival; tales of Thesse and Sav Synav's deeds shall be the theme. The fires flicker, the Green Bard spins his tales, and the floor may be opened for others to tell their own.


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~~ SUNDAY, OCTOBER 26TH~~

11am - 12pm : OPEN

12pm - 1pm : OPEN

1pm - 2pm : OPEN

2pm - 3pm : OPEN

3pm - 4pm : OPEN

4pm - 5pm : OPEN

5pm - 6:30pm : -- LOCKED FOR STAFF MEETING --

6:30pm - 9pm : The Windseeker's Waltz
- Location : Ballroom [to be determined]
As the ceremonies close, so too must we celebrate what has ended; the last dance of Sav-Synav and Thesse as their romance drew to a close. Wearing masks as the Gods once did, The Windseeker's Waltz is a time honored tradition for those to ask a foreigner to dance with them, rather than one from their own kindred - celebrating the wandering god who was doomed to chase the wind, but never truly catch her.

Music shall be played via Teamspeak. A grand masquerade ball for all to roleplay and attend.

9pm - 11pm : CLOSING CEREMONIES

- Location : Methes Avonthes

The closing ceremonies : including final speeches, a toast to the future, and announcement of the Art Competition Winners!



16

Sav-Synav planted his last seed of hope
in the garden of their love, almost barren.
Thesse strolled to the garden; I think perhaps
to nurture and care for it.
Suddenly, she stood distracted
by a sparkling pool
and knelt down
Leaning closer
to be startled by her own beauty.
As she sat in conceit and self-admiration,
and the seed struggled to grow.
A small green sproud had started to show
but it was not noticed
Turning brown to wither
before the Poet's eyes.
He stood before her, with a heavy sigh
as if it were a great struggle.
Noticing the struggling plant,
She half-heartedly coaxed it to grow
When Her attempts proved futile,
She called Him to dance as they once did.
But he whispered,
"It was our last, you were but a moment too late."

A'therys October Sale - 25% Of All Shop Items

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October, the month of Ghouls, Ghasts and heart pounding scares, also a really good time for a sale don’t ya think?
So for the whole month of October, you can grab yourself 25% of all A’therys store items and Buycraft items by using coupon code:
OCTOBER

Enjoy and thanks to all who continue to support the server.

New IP

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Just a quick note to everyone.

We have recently swapped over to a new machine, which means a new IP to login with. The IP is as follows: play.atherys.com

Trying to stretch this post out to have more to it but I guess that’s kinda it, so……

Town Of The Month ~ March ~ Kharjov

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Town of the month

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Kharjov

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The town of Kharjov, previously known as Blacktyde, is town of the month in March.


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In the last few weeks they proved themselves worthy of this mention.

Accepting many new members of their nation, helping out with the ‘general upkeep’ of the wilderness of Vrovona and being positive members on the forum, server, and Teamspeak.


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Quotes by some people who know them.

“I witnessed their Mayor give a one and a half hour tour to a new player who wanted to see A’therys. They are a great group of people and all contribute to Vrovona and the community outstandingly” ~ Salty Vrovonic


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“Kharjov! Kharjov! Kharjov!

Not only is it amazingly beautiful but the Mayor is one of the most kind people I met on this server” ~ Random Fanboy


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So with this we would like to thank you citizens of Kharjov for being awesome.

Keep up the good work and enjoy some fancy pictures of your beautiful town


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Town Of The Month ~ April ~ Heartcrest

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Heartcrest

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Town of the monthPosted Image

the town heartcrest has kept their heads above the water with the recent events in aloreh

they have some amazing builds around their enormous townPosted Image

quotes by some bypassers.

"they dont have a big shark but i guess they are some cool folks" ~ sharkloverPosted Image

"I've also heard good things about hearth crest, people wise.

They are an Alor town that's kept their head up in all the negativity that was going on" ~ Cave dwellerPosted Image

so with this we would like to thank you Heartcrest for everything that you have done

you deserve this and keep going

here are some pictures of this big town with lots of cool looking buildingsPosted Image


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Town Of The Month ~ May ~ Temaria

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Town of the month

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Temaria

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Temaria is a town deep in the jungles of Roreg logh


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Temaria is a up and coming PvP town that has welcomed new players that come to the wild jungles of Roreg logh and teaches them how to fight the dangers that awaits them outside of the town walls


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Temaria may not be finished yet, it still does look look in its construction time,

And who can say something bad of that when they have such sweet and cute animals


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We asked around what people thought of this town and we got some great quotes for you guys again

the people in that weird town are very active, they wouldn't really fit in my new soup recipe ~ Retired Shol cultist


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I been there quite often, They have some great soil for my favorite hobby ~ Shroom fanatic


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So Temaria, Thank you for being a Positive PvP town that raids with the new members, invite other people to raid with you and in general letting eveyrbody having a good time on the server!


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Sale Time!

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Today is the day when the long awaited Tier 4 overhaul goes live on the server. To celebrate this, i thought it a good idea to have a bit of a sale lasting until next Monday.

Use code: REWORK on the A'therys store (not buycraft) to get 25% of Levels, Plots, Towns and Warp Signs.

Enjoy!.

Town of the Month - July - Vel Zyhul

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Sorry for missing last month, but I'm taking it over now, and I can promise you'll get a Town of the Month on the 1st of every month!

(also Happy Canada Day to my fellow Canadians out there!)

So without further ado...

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Congratulations to Vel Zyhul!

~

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Located in Ar-Selukk, Vel Zyhul has not only been a very helpful town for new players starting out, but it is also one of the most beautiful smaller towns on A'therys!

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Training new players to become strong PvPers as well as having a market makes this a well rounded and diverse town.

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So once again, Congratulations MisChiv and the rest of the members of Vel Zyhul!

Keep up the great work! :)

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July Sale!

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Hey guys.

Christmas is coming really early this year. We're doing a July sale which will last until the end of the month. You'll be able to get 50% off on all town packages, levels and warp signs. So get shopping or you'll be getting coal this year.

Just use code MADNESS for 50% off. - You can use this more than once providing they are seperate purchases.

The Atherys War-games Are Back!

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The Atherys War-Games 2015!

Featuring a new 2v2 bracket!

Thats right boys and girls, the War-games are BACK! Being hosted on the 3rd (23rd) and 4th(30th) Sundays of August, the War-Games in the renowned New Kelin Arena will get anybody's blood pumping!

Not only will you get the chance to prove yourself as a master duelist of Atherys, but this year, there will be an option for you and your partner in crime to prove yourselves as the toughest duo! With new, awesome prizes and custom titles up for grabs, it's something you cannot afford to miss out on!


Rules:
1 - No stat boosting items, weapons, armour or food.
2 - Items are to be given back at the end of the fight.
3 - No attempting to leave the arena.
4 - Fighting / Using skills in the stands will result in a kick and a /warning for disrupting events.
5 - No extra party members. Each party will have a judge inside it to avoid foul play.
6 - Potions are strictly forbidden.




1 v 1 Tournament Signup:

https://docs.google....iewform?c=0&w=1

There will be 4 brackets, one for each class tree. Each bracket will have a 1st, 2nd, and 3rd place winner.

Please take note, Urthkeep, Adjudicator and Paradigm are all warriors in this tournament. Whilst Endergaunt, Sanguinaire and Orphiant are all Rogues.

2 v 2 Tournament Signup:

https://docs.google....iewform?c=0&w=1

This tourney has but 1 victor. No second place. No runners up.

Please take note, you may not have 2 classes from the same class tree (Same class rules apply from the 1v1 tourney).



Prizes!

Singles:

1st: Custom title, forum award. Custom weapon and Armour. 25,000y

2nd: Custom weapon and Armour. 10,000y

3rd: Custom Weapon. 5,000y

Doubles:

Winners each get a forum title and in game prefix - 20,000y each, 2 custom weapons each and 2 custom sets of armour each. (Double the risk, double the reward!)

Good Luck, and let the slaughter begin!

Town of the Month - August - Khir Skald

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After a three-way tie for town of the month, we finally have a winner!

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Congratulations,

Khir Skald!

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Situated in the snowy regions of Vrovona, Khir Skald - formerly known as Temple City - has proved to be a worthy candidate for Town of the Month!

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Welcoming to new players, Khir Skald offers both a fun and rich RP experience and beautiful architecture!

With a superbly active and helpful mayor, this town has flourished into being a wonderful home for RPers and builders alike!

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So with that, congratulations Sellt and Khir Skald, a well-deserved community for Town of the Month! :)

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Photos provided by @Sellt

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